Directory
Game dev skills for your agent
209 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
Showing 6 results
Unity Skills (official)
Unity's own collection of skills for AI coding agents: prompts, slash commands and tools built for Unity workflows.
Multi-view to Web-ready 3D Asset
A GameSkill original: front, side and back reference prompts, any image-to-3D provider or 3D MCP server, then a tested glTF Transform pass that simplifies, fixes orientation, resizes textures, applies Draco and builds LODs inside a triangle, file-size and shape-deviation budget. Tested on a real 277k-triangle TripoSR output.
AssetFurnace (image-to-3dlab)
A local image-to-3D studio with an MCP server: prompt or picture in, a textured, rigged, animated GLB game character out, on Apple Silicon or NVIDIA.
GodotPrompter
Agentic skills framework for Godot 4.x: domain-specific skills for project setup, architecture and gameplay systems.
One Sentence to Game (prompt, iterate, check)
A GameSkill original for any model: a round-1 prompt that turns one sentence into a small finished browser game, a one-change-per-round loop with a creation log, a reusable spec template, and a headless checker that reports console errors, blank frames and dead controls as PASS or FAIL. It does not promise one-shot.
Aseprite Concept
Before drawing something new, write an art spec and an image prompt, then import the reference art panel by panel so the pixels follow a decided design.