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Bevy Character Movement

/bevy-character-movement

Bevy 0.20 kinematic character movement: intent components, FixedUpdate integration, coyote time, and jump buffer.

GitHub stars
876
(repository stars as of 2026-10-21)
License
LGPL-3.0
Last commit
2026/10/16
By
thedivergentai

Part of

Game Dev Agentic Skills

Long-term memory for game AI agents: deep Godot 4.7+ coverage (99 skills, 27 genre blueprints) and docs-first Bevy parity.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill bevy-character-movement

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Bundled 1 reference doc the agent reads when needed
  • Written for Bevy 0.20

Good fit

  • When a player or actor walks or jumps and the step must stay stable

Try this prompt

Prompt
Add jumping with coyote time and a jump buffer to my Bevy player.

About this skill

Bevy 0.20 kinematic character movement: intent components, FixedUpdate integration, coyote time, and jump buffer. Use when a player or actor walks or jumps and the step must stay stable.

From the bevy-character-movement SKILL.md in thedivergentai/Game-Dev-Agentic-Skills.

What's inside

  • ECS shape
  • Engine counterparts
  • Scope
  • Expert Knowledge Delta
  • Who owns state
  • Decision
  • NEVER
  • Official Documentation

Requirements

  • Bevy 0.20

Topics

FAQ

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