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Bevy Economy System

/bevy-economy-system

Bevy ECS economy: Wallet components, a PriceTable resource, Purchase and Transfer messages, vendor stock.

GitHub stars
876
(repository stars as of 2026-10-21)
License
LGPL-3.0
Last commit
2026/10/16
By
thedivergentai

Part of

Game Dev Agentic Skills

Long-term memory for game AI agents: deep Godot 4.7+ coverage (99 skills, 27 genre blueprints) and docs-first Bevy parity.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill bevy-economy-system

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Bundled 1 reference doc the agent reads when needed

Good fit

  • When a debit must see the price row and two wallets must not be written by unordered systems

Try this prompt

Prompt
Add wallets, a vendor and a price table to my Bevy game.

About this skill

Bevy ECS economy: Wallet components, a PriceTable resource, Purchase and Transfer messages, vendor stock. Use when a debit must see the price row and two wallets must not be written by unordered systems.

From the bevy-economy-system SKILL.md in thedivergentai/Game-Dev-Agentic-Skills.

What's inside

  • ECS shape
  • Idioms
  • Scope
  • Examples
  • Expert Knowledge Delta
  • Who owns state
  • Decision
  • NEVER
  • Official Documentation

Topics

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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