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Bevy Combat System

/bevy-combat-system

Bevy ECS combat: Health, Team, and Invuln on actors, Hit messages, melee reach, despawn on FixedUpdate after damage.

GitHub stars
876
(repository stars as of 2026-10-21)
License
LGPL-3.0
Last commit
2026/10/16
By
thedivergentai

Part of

Game Dev Agentic Skills

Long-term memory for game AI agents: deep Godot 4.7+ coverage (99 skills, 27 genre blueprints) and docs-first Bevy parity.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill bevy-combat-system

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Bundled 1 reference doc the agent reads when needed

Good fit

  • When a hit must change health before death

Try this prompt

Prompt
Add health, teams and invulnerability frames to my Bevy actors.

About this skill

Bevy ECS combat: Health, Team, and Invuln on actors, Hit messages, melee reach, despawn on FixedUpdate after damage. Use when a hit must change health before death.

From the bevy-combat-system SKILL.md in thedivergentai/Game-Dev-Agentic-Skills.

What's inside

  • ECS shape
  • Idioms
  • Scope
  • Examples
  • Expert Knowledge Delta
  • Who owns state
  • Decision
  • NEVER
  • Official Documentation

Topics

FAQ

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