Directory
Game dev skills for your agent
230 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
Showing 5 results
pixelfx
244 pixel-art effects written as code (fire, explosions, magic, weather, UI, pickups, critters) plus a draft, render, look, refine loop for making new ones; every effect exports a sprite sheet with Aseprite-style JSON for Godot, Unity, Phaser or any engine.
Effekseer VFX (game effects as code, checked in a real Godot render)
Two agent skills from KanaWorks_AI: effekseer-vfx writes game effects (hits, slashes, projectiles, explosions, beams, shields) as Python recipes, compiles them with the official EffekseerCore and reviews them as filmstrips rendered in Godot; vfx-review is the independent reviewer that scores them. Video-model flipbooks and Unity URP element skills are optional routes.
ForgeSkills
28 gated game-development agent skills (concept, orchestration, verification, Blender headless, reference reconstruction, textures, animation, VFX, lighting, foliage, Godot pipeline) plus Python tools that measure the result. GameSkill hosts the 27 we ran, with the tools. Apache-2.0.
rng-vfx
A game VFX skill for coding agents: six styles (anime, toon, stylized, dark fantasy, pixel, realism) for Unity VFX Graph, Unreal Niagara and three.js, with a live three.js stand to verify frame strips.
Godot VFX & Game Feel (Scenario)
Make and fix particle effects in Godot 4.7, such as explosions, projectile trails, impacts, smoke and sub-emitters, within mobile budgets, plus hit-stop and screen shake.