跳过主要内容

目录

给你的 Agent 装上游戏开发技能

精选 230 个 skills、MCP Servers 和 Starter Kits,可按引擎、任务或你用的 Agent 筛选。

类型
引擎

共 50 条结果

Awesome Gamedev Agent Skills
GDT
Skill
6.6k

Awesome Gamedev Agent Skills

77 portable SKILL.md skills across 12 engines (Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox, Defold, Ebitengine), with a router.

GodotUnityUnrealClaude Code · Cursor +4
Co-op Anything
UNI
Starter Kit
1.2k

Co-op Anything

Point your coding agent at a single-player game and make it co-op: an MCP server, 13 agent skills and a playbook to research, reverse engineer, build, bot-test and ship co-op mods with Steam relay networking.

Engine-agnosticUnityUnrealClaude Code · Codex +3
Multi-view to Web-ready 3D Asset
WEB
Skill
GameSkill 出品

Multi-view to Web-ready 3D Asset

A GameSkill original: front, side and back reference prompts, any image-to-3D provider or 3D MCP server, then a tested glTF Transform pass that simplifies, fixes orientation, resizes textures, applies Draco and builds LODs inside a triangle, file-size and shape-deviation budget. Tested on a real 277k-triangle TripoSR output.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
pixelfx
WEB
Skill
GameSkill 出品

pixelfx

244 pixel-art effects written as code (fire, explosions, magic, weather, UI, pickups, critters) plus a draft, render, look, refine loop for making new ones; every effect exports a sprite sheet with Aseprite-style JSON for Godot, Unity, Phaser or any engine.

Web (Phaser / Three.js)GodotUnityClaude Code · Codex +2
Three.js Game Skills
WEB
Starter Kit
GameSkill 出品

Three.js Game Skills

Nine Agent Skills for Codex and Claude Code that build playable Three.js browser games, with a director skill, a Vite scaffold and Playwright QA.

Web (Phaser / Three.js)Claude Code · Codex
3AGameFactory
UE5
Starter Kit
956

3AGameFactory (GameFactory-3A)

An Apache-2.0 framework of agent skills and pipelines that turns a game requirement into assets (image, 3D, motion, audio, CG video) and engine-ready code for UE5, Blender, Unity, Godot 4 and three.js.

UnrealUnityGodotClaude Code · Codex +1
Novel to Game
WEB
Skill
904

Novel to Game

Agent skills for source-grounded adaptation of novels into games: cited design docs, target-runtime builds and evidence-based QA.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +1
GodotPrompter
GDT
Skill
GameSkill 出品

GodotPrompter

Agentic skills framework for Godot 4.x: domain-specific skills for project setup, architecture and gameplay systems.

GodotClaude Code · GitHub Copilot +1
Video to Game
WEB
Skill
GameSkill 出品

Video to Game

Treat a short gameplay video as the design document: study its frames, palette and cuts, build one playable Three.js game around its one mechanic, then prove it with side-by-side frames and a recorded keyboard playtest. GameSkill tested the whole loop with code-made assets; the author's fal asset step is optional and paid.

Web (Phaser / Three.js)Claude Code · Codex +2
Unreal Engine Skills
UE5
Skill
403

Unreal Engine Skills (quodsoler)

31 Unreal Engine C++ skills checked against the UE 5.8 headers: gameplay framework, GAS, animation, networking, rendering, AI, UI, tools and more.

UnrealClaude Code · Cursor +1
Everything Game Dev Code
UNI
Starter Kit
98

Everything Game Dev Code

An MIT scaffold for AI-assisted game development: 42 agents, 66 commands, 100+ skills and 115 rules for Unity, Unreal, Godot and HTML5, with adapters for Claude Code, Codex, Cursor, OpenCode and Kiro. Plan, write a GDD, set up an engine project or build a whole game with /full-game.

UnityUnrealGodotClaude Code · Codex +2
Codixel
WEB
Skill
GameSkill 出品

Codixel

A pixel-art skill built on one idea: the agent writes code, it is not a painter. It asks for a reference image, then removes the background, pixelates, rigs with bones and animates it in code with a 2,000-line toolkit (core/pixel.js), showing every step on a sheet before making game files.

Engine-agnosticWeb (Phaser / Three.js)GodotClaude Code · Codex +2
Game Decompilation Skill For Claude
LUA
Skill
51

Game Decompilation Skill For Claude

Seven Claude Code skills for byte-matching decompilation of retro games: rebuild readable C/C++ function by function, diagnose why a function won't match, and run parallel matcher workers. No license is published, so see the repository for use.

LÖVE / pygameClaude Code
Hermes GameForge
GDT
Starter Kit
37

Hermes GameForge

A game-development plugin for Hermes Agent with 10 agent skills and 9 tools: SFX, music, NPC voices, pixel sprites, tilesets, low-poly 3D, web/Godot/Unity builds, a playtester that plays the build, and itch.io export. Runs offline by default.

GodotUnityUnrealHermes Agent
pyxel-skill
LUA
Skill官方
GameSkill 出品

pyxel-skill

The official agent skill for building and verifying Pyxel retro games, by Pyxel's creator kitao. Bundles the pyxel-mcp server so the agent can run, screenshot and check its own game.

LÖVE / pygameClaude Code · Codex +5
FunPlay Skill
UNI
Starter Kit
10

FunPlay Skill

14 MIT agent skills for game development with scripts and tests: sprite-sheet slicing, normal maps, audio conversion, game concept briefs, browser game slices, Unity MCP workflow and Cocos/WeChat minigame rules.

UnityWeb (Phaser / Three.js)LÖVE / pygameClaude Code · Cursor +3
Ludra
WEB
Starter Kit
GameSkill 出品

Ludra

A 2D game engine built for AI agents: games are JSON, every error comes with a machine-readable fix, and the agent plays and tests its own game headlessly. Ships a Claude Code plugin and skill.

Web (Phaser / Three.js)LÖVE / pygameClaude Code
De-AI Game UI
WEB
Skill
GameSkill 出品

De-AI Game UI (remove the generic AI look from menus and HUDs, checked by a lint)

A GameSkill original that strips the tells of AI-made game UI (purple-blue gradients, glass panels, neon glows, emoji icons, one big radius, everything centred, identical buttons, epic-journey copy) and rebuilds the screen from the game's own world. Ships a 12-rule lint that reads computed styles in headless Chrome for any framework, a before/after pause menu and a mutation test proving every rule can fail.

Engine-agnosticWeb (Phaser / Three.js)GodotClaude Code · Codex +2
Godot MCP
GDT
MCP
GameSkill 出品

Godot MCP (bundled server, run and read errors)

A GameSkill skill that ships the godot-mcp server (Coding-Solo, MIT) pre-built as one Node file, so an agent can drive Godot 4 over MCP: run the game and read its printed output and errors, stop it, launch the editor, create scenes, add nodes, put textures on sprites, export a MeshLibrary and read UIDs. Nothing is installed from npm or GitHub; it needs only Node.js 18+ and Godot 4.

GodotClaude Code · Codex +2
Godot, One Mechanic at a Time
GDT
Skill
GameSkill 出品

Godot, One Mechanic at a Time (reference folder, grey box, tested mechanics)

A GameSkill original for building a Godot 4 game with an agent in an order that holds up: a reference folder with a style-prompt JSON, a grey box, then one mechanic per prompt in its own script with its own headless playtest, re-running every earlier playtest before the next. Ships templates, checkers for the reference folder and project layout, and a tested 2D example (run and jump, then glide across a gap) whose playtests catch a broken mechanic.

GodotClaude Code · Codex +2
Mechanic Picker
WEB
Skill
GameSkill 出品

Mechanic Picker (choose 2-3 mechanics that need each other, one page, bot playtest)

A GameSkill original for the step before building: pick two or three game mechanics that work together from 24 cards, scored against your input, day budget and wanted feel, write them on one checked page with a playtest question each, and prove the pair makes a game with a quick bot playtest. Worked example: Lantern Ferry, whose first numbers the bots caught as a one-strategy game.

Engine-agnosticWeb (Phaser / Three.js)GodotClaude Code · Codex +2
Procedural Low-Poly Buildings
WEB
Skill
GameSkill 出品

Procedural Low-Poly Buildings (kit, validator, views)

A GameSkill original: build stylised low-poly buildings in code from a small spec, then prove them: plot and height limits, a triangle budget per tier, closed outward meshes, supported parts, level roofs and side-only taper measured from silhouettes, plus front, side, top and 3/4 renders checked against the geometry.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
Style Cards
B3D
Skill
GameSkill 出品

Style Cards (one art style as hard limits, switch looks by switching cards)

A GameSkill original that writes a game's art style down as a card of measurable limits (canvas, colours and palette, alpha, triangles, shading, materials, textures, voxel grid), pastes it into every asset request and checks every asset against it. Ships 12 cards from pixel and one-bit to low-poly, voxel and toon, a no-dependency PNG checker, a Blender GLB checker and a palette locker; switch the whole look by switching the card.

Engine-agnosticBlenderGodotClaude Code · Codex +2
Underhood
ANY
Starter Kit
0

Underhood

Five free Claude skills for modding games you own: recon, reverse engineering (.NET, IL2CPP, native, pak AES keys, unknown formats), building and testing the mod in game, local art via ComfyUI, and release.

Engine-agnosticClaude Code