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Game-making roadmap · Step 3

Game feel & VFX

Make it feel good: physics tuning, screen shake, hit-stop, shaders, particles and transitions.

Starter

Hosted and tested by us. Free, no login.

4 hosted · 3 tested

Advanced

Bundles in the order you use them. Free with sign-up.

Pro

Original packs written by GameSkill.

Advanced

Game Feel & VFX

4 skills

Game feel & VFX

Juice, physics feel, shaders and particles for Godot 4.7, plus our own free Hit Juice and Screen Transition Kit for web games.

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All 6 listings in this module

Directory listings link to the author's repository. Only Starter skills are hosted and tested by GameSkill.

Game Feel & Juice
ANY
Skill
By GameSkill

Game Feel & Juice

Add juice to actions: screen shake, hit-stop, eased motion, squash and stretch, knockback and layered audio-visual feedback.

Engine-agnosticin Awesome Gamedev Agent Skills
Game Physics Tuning
ANY
Skill
By GameSkill

Game Physics Tuning

Stable, good-feeling physics: fixed timestep with interpolation, mass and drag, CCD against tunneling, jitter fixes and collision layers.

Engine-agnosticin Awesome Gamedev Agent Skills
Godot Shaders
GDT
Skill
By GameSkill

Godot Shaders

Godot 4.7 shaders for 2D and 3D: vertex and fragment code, uniforms, TIME and UV animation, and screen-reading effects.

Godotin Awesome Gamedev Agent Skills
VFX & Game Feel
GDT
Skill
By GameSkill

Godot VFX & Game Feel (Scenario)

Make and fix particle effects in Godot 4.7, such as explosions, projectile trails, impacts, smoke and sub-emitters, within mobile budgets, plus hit-stop and screen shake.

Godotin Scenario Skills
Shader Programming
ANY
Skill
2.1k

Shader Programming

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents.

Engine-agnosticin Awesome Gamedev Agent Skills
rng-vfx
UNI
Skill
0

rng-vfx

A game VFX skill for coding agents: six styles (anime, toon, stylized, dark fantasy, pixel, realism) for Unity VFX Graph, Unreal Niagara and three.js, with a live three.js stand to verify frame strips.

UnityUnrealWeb (Phaser / Three.js)Claude Code · Codex +1