Game Feel & VFX
4 skillsGame feel & VFX
Juice, physics feel, shaders and particles for Godot 4.7, plus our own free Hit Juice and Screen Transition Kit for web games.
View bundleGame-making roadmap · Step 3
Make it feel good: physics tuning, screen shake, hit-stop, shaders, particles and transitions.
Starter
Hosted and tested by us. Free, no login.
4 hosted · 3 tested
Advanced
Bundles in the order you use them. Free with sign-up.
Pro
Original packs written by GameSkill.
Game feel & VFX
Juice, physics feel, shaders and particles for Godot 4.7, plus our own free Hit Juice and Screen Transition Kit for web games.
View bundleDirectory listings link to the author's repository. Only Starter skills are hosted and tested by GameSkill.
Add juice to actions: screen shake, hit-stop, eased motion, squash and stretch, knockback and layered audio-visual feedback.
Stable, good-feeling physics: fixed timestep with interpolation, mass and drag, CCD against tunneling, jitter fixes and collision layers.
Godot 4.7 shaders for 2D and 3D: vertex and fragment code, uniforms, TIME and UV animation, and screen-reading effects.
Make and fix particle effects in Godot 4.7, such as explosions, projectile trails, impacts, smoke and sub-emitters, within mobile budgets, plus hit-stop and screen shake.
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents.
A game VFX skill for coding agents: six styles (anime, toon, stylized, dark fantasy, pixel, realism) for Unity VFX Graph, Unreal Niagara and three.js, with a live three.js stand to verify frame strips.