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Full roadmap

Game-making roadmap · Step 4

Art assets

Make and import the art: a style guide, pixel sprites and sheets, 3D models and the export to your engine.

Starter

Hosted and tested by us. Free, no login.

6 hosted · 4 tested

Advanced

Bundles in the order you use them. Free with sign-up.

Pro

Original packs written by GameSkill.

Advanced

Pixel Art Workflow

3 skills

Art assets

Set the visual rules with an art bible, draw real grid-aligned pixel art as code with pxl, and generate animated sprite atlases with sprite-gen.

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3D Assets to Engine

3 skills

Art assets

Three tested routes for 3D assets: export from Blender 5.2 with verified presets, rebuild a reference image as a code-only Three.js model, or shrink image-to-3D output to a web budget.

View bundle

All 48 listings in this module

Directory listings link to the author's repository. Only Starter skills are hosted and tested by GameSkill.

Art Bible
GDT
Skill
By GameSkill

Art Bible (Claude Code Game Studios)

Author the Art Bible — visual identity gating asset production.

Godotin Claude Code Game Studios
img2threejs
WEB
Skill
By GameSkill

img2threejs

An Agent Skill that rebuilds the object or character in a reference image as a code-only, animation-ready Three.js model, checked pass by pass.

Web (Phaser / Three.js)Claude Code · Codex +1
sprite-gen
ANY
Skill
By GameSkill

sprite-gen

Generate clean 2D game sprites and animation atlases: state rows, alpha cleanup, frame extraction, runtime atlases.

Engine-agnosticCodex · Claude Code
pxl
ANY
Skill
By GameSkill

pxl: Pixel Art as Code

An Agent Skill and zero-dependency CLI: the agent writes a compact .px.js file and gets PNGs, sprite sheets with JSON, animated GIFs and a live viewer.

Engine-agnosticClaude Code · Codex +1
Export Pipelines
B3D
Skill
By GameSkill

Blender Export Pipelines

Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD.

Blenderin Blender Agent Skills
Multi-view to Web-ready 3D Asset
WEB
Skill
By GameSkill

Multi-view to Web-ready 3D Asset

A GameSkill original: front, side and back reference prompts, any image-to-3D provider, then a tested glTF Transform pass that simplifies, resizes textures, applies Draco and builds LODs inside a triangle and file-size budget.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
MCP for Blender
B3D
MCP
32.2k

MCP for Blender (blender-mcp)

Community plugin to control Blender with any LLM. The most-starred game-adjacent MCP server on GitHub.

BlenderClaude Desktop · Claude Code +4
image-blaster
ANY
Starter kit
11.9k

image-blaster

Eight Claude Code skills that turn one image into a 3D scene: GLB/OBJ meshes of objects, a Gaussian splat of the environment, and SFX. Needs paid World Labs and FAL keys.

Engine-agnosticClaude Code
Create Game Assets
ANY
Skill
2.1k

Create Game Assets

Plan, generate, source, normalize, and validate cohesive visual game assets.

Engine-agnosticin Awesome Gamedev Agent Skills
Scenario Skills
B3D
Skill
1.2k

Scenario Skills

Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.

Engine-agnosticBlenderUnityClaude Code · Codex +2
Hard-Surface Modeling
B3D
Skill
1.2k

Blender Hard-Surface Modeling (Scenario)

Hard-surface modeling in Blender for props, weapons and vehicles: booleans, bevels, weighted normals and support loops, plus shading fixes.

Blenderin Scenario Skills
Rigging with Python
B3D
Skill
1.2k

Blender Rigging with Python (Scenario)

Rig characters, creatures and props in Blender through Python: Rigify, weights, IK/FK, drivers, corrective and facial shape keys, and deformation tests.

Blenderin Scenario Skills
3D Assets
RBX
Skill
1.2k

Roblox 3D Assets (Scenario)

Bring 3D assets into Roblox Studio and prepare avatar items: imports, scale in studs, triangle budgets, validation, PBR SurfaceAppearance and UGC accessories.

Robloxin Scenario Skills
ZBrush Character & Creature Sculpting
ANY
Skill
1.2k

ZBrush Character & Creature Sculpting (Scenario)

Sculpt realistic heads, bodies and creatures in ZBrush: anatomy, skin and scale detail, subdivision planning, cloth, FiberMesh hair and horns.

Engine-agnosticin Scenario Skills
ZBrush Stylized Sculpting
ANY
Skill
1.2k

ZBrush Stylized Sculpting (Scenario)

Sculpt stylized and cartoon characters in ZBrush: shape language, deliberate proportions, crisp planes, stylized hair and toy-production constraints.

Engine-agnosticin Scenario Skills
2D Pixel Perfect
UNI
SkillOfficial
1.1k

Unity 2D Pixel Perfect

Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in.

Unityin Unity Skills (official)
Asset Transformer Toolkit
UNI
SkillOfficial
1.1k

Unity Asset Transformer Toolkit

Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs.

Unityin Unity Skills (official)
Sprite Atlas
UNI
SkillOfficial
1.1k

Unity Sprite Atlas

Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, packing settings, and platform overrides.

Unityin Unity Skills (official)
Tile Palettes & Rule Tiles
UNI
SkillOfficial
1.1k

Unity Tile Palettes & Rule Tiles

Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours.

Unityin Unity Skills (official)
Charakuru
B3D
Starter kit
979

Charakuru (きゃらくる)

A Tripo-sponsored kit that turns one full-body character illustration into a VRM 1.0 avatar with an AI agent doing the Tripo, Blender and rigging work, including hair spring bones and expressions. Source-available under its own terms, not open source, so see the repository for use.

BlenderClaude Code · Codex
AssetFurnace
ANY
MCP
920

AssetFurnace (image-to-3dlab)

A local image-to-3D studio with an MCP server: prompt or picture in, a textured, rigged, animated GLB game character out, on Apple Silicon or NVIDIA.

Engine-agnosticClaude Code · Codex +3
3dviz Pro Max
WEB
Skill
835

3dviz Pro Max

Turn an idea into a Three.js or Blender scene: 223 recipes, 440 knowledge records and runnable studio examples.

Web (Phaser / Three.js)BlenderClaude Code · Codex
Scenario for Blender
B3D
MCPOfficial
694

Scenario for Blender

Scenario's experimental Blender 5.0+ extension: AI images, video, 3D and PBR materials in the viewport, plus a local MCP server for agents. GPL-3.0; paid Scenario API.

BlenderClaude Code · Codex +2
AI Artist
ASE
MCP
437

Aseprite AI Artist

Your coding agent paints pixel art in the Aseprite window you already have open: draws, checks its work, animates and exports.

AsepriteClaude Code · OpenCode +4
Aseprite Animate
ASE
Skill
437

Aseprite Animate

Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip.

Asepritein Aseprite AI Artist
Aseprite Concept
ASE
Skill
437

Aseprite Concept

Before drawing something new, write an art spec and an image prompt, then import the reference art panel by panel so the pixels follow a decided design.

Asepritein Aseprite AI Artist
Aseprite Draw
ASE
Skill
437

Aseprite Draw

Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify.

Asepritein Aseprite AI Artist
Aseprite Export
ASE
Skill
437

Aseprite Export

Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs.

Asepritein Aseprite AI Artist
Aseprite Fix
ASE
Skill
437

Aseprite Fix

Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right.

Asepritein Aseprite AI Artist
Pixel Art Brief
ASE
Skill
437

Aseprite Pixel Art Brief

Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn.

Asepritein Aseprite AI Artist
Mixamo LLM Mocap
B3D
Starter kit
402

Mixamo LLM Mocap

Turn a locked-camera video, filmed or AI-generated, into a clean FK animation on any Mixamo character in Blender. GVHMR pose estimation, SMPL-X retargeting, foot locks and fidelity checks, built to be run end to end by an AI agent.

BlenderClaude Code · Codex
Agent Skills
B3D
Skill
329

Blender Agent Skills

Professional Blender 5.2 workflows as Agent Skills: modelling, UVs, PBR, baking, rigging, animation, export and QA.

BlenderClaude Code · Codex +4
Add-on Development
B3D
Skill
329

Blender Add-on Development

Write Blender 5.2 add-ons as extensions: manifest, operators and panels, properties, modal tools, bundled wheels and CLI build and publish.

Blenderin Blender Agent Skills
Blender Animation
B3D
Skill
329

Blender Animation

Animation in Blender 5.2: layered actions, Python keyframing, NLA, mocap retargeting, baking rigs to export skeletons and per-clip export.

Blenderin Blender Agent Skills
Asset QA
B3D
Skill
329

Blender Asset QA

Mandatory review gate for any mesh or asset created or edited in Blender.

Blenderin Blender Agent Skills
Character Rigging
B3D
Skill
329

Blender Character Rigging

Character rigging in Blender 5.2: Rigify, bone layers, IK/FK, robust skinning, correctives and game skeletons for Unity, Unreal and Roblox.

Blenderin Blender Agent Skills
Blender Core
B3D
Skill
329

Blender Core

The foundation for agent-driven Blender 5.2+: running bpy live over MCP or headless, context overrides, 5.x API changes and verification.

Blenderin Blender Agent Skills
Facial Shape Keys
B3D
Skill
329

Blender Facial Shape Keys

Facial rigs in Blender 5.2: ARKit 52 blendshapes, visemes for lip-sync, symmetric splits, correctives and export to game engines.

Blenderin Blender Agent Skills
Video to Blender
B3D
Skill
46

Video to Blender (procedural-blender-nodes)

A Blender skill that turns a reference video, image or idea into editable Geometry Nodes, Shader Nodes and compositor graphs, backed by a tested 39-group node library, a linter and a validator. Requires Blender 5.2+.

BlenderClaude Code · Codex +3
Diorama
WEB
Skill
40

Diorama (pixel-art Three.js dioramas)

A one-file agent playbook plus a Three.js code kit for small pixel-art isometric dioramas: research-first builds, locked camera, 64-colour palette snap, ordered dither, inked contour and an animated toy-scale cast, with per-frame QA.

Web (Phaser / Three.js)Claude Code · Codex +2
Gaussian Splat to Blender Nodes
B3D
Skill
32

Gaussian Splat to Blender Nodes

An agent skill and toolkit that reconstructs a Gaussian splat scan as editable Blender Geometry Nodes meshes and Shader Node materials, with camera tools, a native-scene audit, comparison renders and optional projected textures.

BlenderClaude Code · Codex +1
SPA
ASE
Skill
23

SPA: Aseprite Automation

Aseprite automation for AI agents as a CLI, an agent skill and an MCP server: create, edit, verify and export pixel art, animations, tilesets and sprite sheets in batch mode, keeping editable .aseprite sources.

AsepriteGodotClaude Code · Codex +5
trompe
WEB
Starter kit
22

trompe (texture a level from a gray blockout)

Texture a whole game level from a gray blockout with image models: trompe plans player-height cameras, has a model paint each view, projects the paintings back onto the mesh and bakes one albedo texture, exported as glTF.

Web (Phaser / Three.js)Claude Code · Codex +1
Developer Tools
B3D
Starter kit
17

Blender Developer Tools

25 Blender Python (bpy) skills plus 12 rules that stop AI agents writing code that breaks on Blender 5.2 LTS and 4.5 LTS: add-ons, bmesh, slotted actions, geometry nodes, baking and engine export presets, each backed by smoke-tested examples. Licensed CC BY-NC-ND 4.0 (code snippets MIT), so this page links to the repository.

BlenderClaude Code · Cursor
FunPlay Skill
UNI
Starter kit
10

FunPlay Skill

14 MIT agent skills for game development with scripts and tests: sprite-sheet slicing, normal maps, audio conversion, game concept briefs, browser game slices, Unity MCP workflow and Cocos/WeChat minigame rules.

UnityWeb (Phaser / Three.js)LÖVE / pygameClaude Code · Cursor +3
Puretty Sprites
B3D
MCP
4

Puretty Sprites

An MCP server for LibreSprite (a 143-tool port of aseprite-mcp) plus ComfyUI, Krita and Blender pipelines, so an agent can turn concept art into clean, grid-aligned pixel sprites animated in up to 16 directions.

Engine-agnosticBlenderClaude Code
Diorama
WEB
Skill
3

Diorama (educlopez): animated isometric illustrations

Three agent skills that turn a description of a place into one self-contained offline HTML file: Diorama SVG (six themes), Diorama Worlds (Three.js miniatures, four finishes) and Diorama Pixel (dithered pixel art, no dependencies).

Web (Phaser / Three.js)Claude Code · Codex +1
pixelwright
ASE
Skill
0

pixelwright

Three agent skills and a numpy + Pillow CLI that turn AI renders into true pixel art (grid snap, palette lock, cleanup, tiles) and animate stills in code inside masks, with gates that prove every result.

Engine-agnosticAsepriteClaude Code · Codex +3