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Game-making roadmap ยท Step 2

Gameplay mechanics

Turn an idea into rules that are fun: prototype, levels, puzzles, enemy AI and number balance.

Starter

Hosted and tested by us. Free, no login.

5 hosted ยท 3 tested

Advanced

Bundles in the order you use them. Free with sign-up.

Pro

Original packs written by GameSkill.

  • Gameplay MechanicsComing soon
  • Bullet Hell KitComing soon

Advanced

Prototype & Balance

5 skills

Gameplay mechanics

From idea to verdict to numbers: a throwaway prototype with a PROCEED/PIVOT/KILL call, level and puzzle design, enemy AI, then a balance check.

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All 39 listings in this module

Directory listings link to the author's repository. Only Starter skills are hosted and tested by GameSkill.

Balance Check
GDT
Skill
By GameSkill

Balance Check (Claude Code Game Studios)

Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data.

Godotin Claude Code Game Studios
Prototype
GDT
Skill
By GameSkill

Prototype (Claude Code Game Studios)

Concept prototype before GDDs โ€” throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED.

Godotin Claude Code Game Studios
Behavior Trees & Utility AI
ANY
Skill
By GameSkill

Behavior Trees & Utility AI

Build a behavior-tree runtime and a Utility AI system with response curves, plus hybrid agents where the behavior tree drives utility scoring.

Engine-agnosticin Awesome Gamedev Agent Skills
Level Design
ANY
Skill
By GameSkill

Level Design

Design playable levels from blockout to final: player metrics, pacing and flow, gating, the critical path and encounter design.

Engine-agnosticin Awesome Gamedev Agent Skills
Puzzle Game
ANY
Skill
By GameSkill

Puzzle Game

Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo.

Engine-agnosticin Awesome Gamedev Agent Skills
Brainstorm
GDT
Skill
27.0k

Brainstorm (Claude Code Game Studios)

Guides the user through finding and choosing a game concept.

Godotin Claude Code Game Studios
Map Systems
GDT
Skill
27.0k

Map Systems (Claude Code Game Studios)

Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index.

Godotin Claude Code Game Studios
Quick Design
GDT
Skill
27.0k

Quick Design (Claude Code Game Studios)

Lightweight spec for small changes โ€” tuning adjustments, minor mechanics.

Godotin Claude Code Game Studios
Team Combat
GDT
Skill
27.0k

Team Combat (Claude Code Game Studios)

Orchestrate the combat team โ€” game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester โ€” design through implement and validate.

Godotin Claude Code Game Studios
Team Level
GDT
Skill
27.0k

Team Level (Claude Code Game Studios)

Orchestrate the level team โ€” level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester โ€” for complete area creation.

Godotin Claude Code Game Studios
2D Platformer
ANY
Skill
2.1k

2D Platformer

Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards.

Engine-agnosticin Awesome Gamedev Agent Skills
Card Game
ANY
Skill
2.1k

Card Game

Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.

Engine-agnosticin Awesome Gamedev Agent Skills
FPS Shooter
ANY
Skill
2.1k

FPS Shooter

Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.

Engine-agnosticin Awesome Gamedev Agent Skills
Game AI
ANY
Skill
2.1k

Game AI: FSM, Behavior Trees & Pathfinding

NPC and enemy decision-making with state machines, behavior trees, steering and A* pathfinding, paired with your engine's navigation API.

Engine-agnosticin Awesome Gamedev Agent Skills
Procedural Generation
ANY
Skill
2.1k

Procedural Generation

Procedural content with seeded RNG: Perlin and Simplex noise terrain, rooms-and-corridors dungeons and weighted loot tables.

Engine-agnosticin Awesome Gamedev Agent Skills
Roguelike
ANY
Skill
2.1k

Roguelike

Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables.

Engine-agnosticin Awesome Gamedev Agent Skills
RPG Systems
ANY
Skill
2.1k

RPG Systems

Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat.

Engine-agnosticin Awesome Gamedev Agent Skills
Survival Crafting
ANY
Skill
2.1k

Survival Crafting

Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building.

Engine-agnosticin Awesome Gamedev Agent Skills
Tower Defense
ANY
Skill
2.1k

Tower Defense

Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives.

Engine-agnosticin Awesome Gamedev Agent Skills
Visual Novel
ANY
Skill
2.1k

Visual Novel

Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto.

Engine-agnosticin Awesome Gamedev Agent Skills
AI Navigation
UNI
SkillOfficial
1.1k

Unity AI Navigation

Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and links.

Unityin Unity Skills (official)
Novel to Game
WEB
Skill
904

Novel to Game

Agent skills for source-grounded adaptation of novels into games: cited design docs, target-runtime builds and evidence-based QA.

Web (Phaser / Three.js)Engine-agnosticClaude Code ยท Codex +1
Art Direction
ANY
Skill
904

Novel to Game: Art Direction

Direct game art and creative vision.

Engine-agnosticin Novel to Game
Book Analysis
ANY
Skill
904

Novel to Game: Book Analysis

Deconstruct a novel for game adaptation.

Engine-agnosticin Novel to Game
Concept
ANY
Skill
904

Novel to Game: Concept

Design game concepts from a novel.

Engine-agnosticin Novel to Game
World Design
ANY
Skill
904

Novel to Game: World Design

Design game experience, systems, and levels.

Engine-agnosticin Novel to Game
Combat System
BVY
Skill
876

Bevy Combat System

Bevy ECS combat: Health, Team, and Invuln on actors, Hit messages, melee reach, despawn on FixedUpdate after damage.

Bevyin Game Dev Agentic Skills
Economy System
BVY
Skill
876

Bevy Economy System

Bevy ECS economy: Wallet components, a PriceTable resource, Purchase and Transfer messages, vendor stock.

Bevyin Game Dev Agentic Skills
Inventory System
BVY
Skill
876

Bevy Inventory System

A Bevy ECS skill for inventories: items, stacks and the systems that change them.

Bevyin Game Dev Agentic Skills
Bevy Platformer
BVY
Skill
876

Bevy Platformer

Route a Bevy 0.20 platformer: coyote time and jump buffer on Mover, gravity on FixedUpdate, one-way ledges, follow camera.

Bevyin Game Dev Agentic Skills
Bevy Roguelike
BVY
Skill
876

Bevy Roguelike

Route a Bevy 0.20 roguelike: RunSeed resource, room entities, permadeath flag, turn energy, grid pickup.

Bevyin Game Dev Agentic Skills
Tower Defense
BVY
Skill
876

Bevy Tower Defense

Bevy genre router for tower defense.

Bevyin Game Dev Agentic Skills
AI & Navigation
UE5
Skill
403

UE AI & Navigation

Unreal Engine C++ AI: AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS and Smart Objects.

Unrealin Unreal Engine Skills (quodsoler)
open-game-skills
GDT
Starter kit
6

open-game-skills

An MIT pack of about 190 SKILL.md agent skills for game design: combat feel, camera, traversal, world, validation, 2D/Spine and art pipeline, with a dispatcher and adapters for Three.js, PixiJS, Phaser, Cocos, Godot, Unity and Unreal.

Engine-agnosticGodotUnityClaude Code ยท Codex +1
skills-gamedev
UNI
Skill
5

skills-gamedev (Skillary)

26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.

Engine-agnosticUnityUnrealClaude Code ยท Codex +2
Game Design
ANY
Skill
5

Game Design: GDD & Systems

Design systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology.

Engine-agnosticin skills-gamedev (Skillary)
Level Design
ANY
Skill
5

Level Design: Encounters & Pacing

Design layout, pacing, encounter placement and environmental narrative.

Engine-agnosticin skills-gamedev (Skillary)
Narrative Design
ANY
Skill
5

Narrative Design

Design branching dialogue, lore architecture and environmental storytelling aligned to the GDD.

Engine-agnosticin skills-gamedev (Skillary)
NetHackPlayer
ANY
AI plays
4

NetHackPlayer

A macOS app that watches Claude play NetHack on its own, using the Claude Agent SDK and tmux.

Engine-agnosticClaude Code