目录
给你的 Agent 装上游戏开发技能
精选 162 个 skills、MCP Servers 和 Starter Kits,可按引擎、任务或你用的 Agent 筛选。
共 62 条结果
GDScript for Godot 4
Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow.
Godot 2D Movement
2D character movement in Godot 4.7 with CharacterBody2D: platformer jumping, top-down motion, slopes and reading collisions.
Godot 3D Essentials
Set up 3D scenes in Godot 4.7: transforms, cameras, lights, WorldEnvironment, materials and GridMap levels.
Godot Animation
Animate in Godot 4.7 with AnimationPlayer clips, AnimationTree state machines and blend spaces, and code-driven Tweens.
Godot C#
Write Godot 4.7 games in C#: node classes and lifecycle, [Export] fields, signals as C# events and calls between C# and GDScript.
Godot Multiplayer
Networked Godot 4.7 games: ENet host and join, @rpc functions, per-node authority and state replication with spawners and synchronizers.
Godot Nodes & Scenes
Structure Godot 4.7 projects: reusable scenes, runtime instancing, safe node access and autoload singletons.
Godot Physics
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries).
Godot Resources
Data-driven Godot 4.7 games with custom Resource classes: typed data, .tres files, duplication and threaded loading.
Godot Signals & Groups
Decoupled Godot 4.7 gameplay with signals and groups: custom signals, Callable connections and broadcasts with call_group.
Godot TileMap
Tile-based 2D levels in Godot 4.7 with TileMapLayer: collision and navigation on tiles, terrain autotiling and editing cells from code.
LÖVE (Love2D) Core
Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states.
Procedural Generation
Procedural content with seeded RNG: Perlin and Simplex noise terrain, rooms-and-corridors dungeons and weighted loot tables.
Pygame Core
Structure a pygame-ce game: the game loop, delta-time movement, blitting, keyboard and mouse input, and sprite groups with collision.
Roblox Characters
Respawn-safe Roblox character systems: Humanoid and Animator, R6 and R15 rigs, movement, animations, death, tools and custom characters.
Unreal Create Toolset (Epic)
Author or extend an Unreal Engine toolset: static, AI-callable functions registered with ToolsetRegistry and exposed through the unreal-mcp server.
Unreal MCP (Epic)
Act inside an Unreal Engine project through a live editor MCP connection: actors, levels, Blueprints, widgets, materials, Niagara, Control Rig, Sequencer and more.
Unity 2D Physics
Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named.
Unity 3D Collision Debugging
Diagnoses 3D PhysX collision and trigger problems.
Unity Built-in to URP Migration
Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP.
Unity Editor Search
Generates Unity Search queries and opens the Search window to find assets or scene objects.
Unity Graph Toolkit
Build node-based Editor tools with Unity Graph Toolkit on Unity 6.6+: graphs, nodes, ports, validation and state machine tools.
Godot 2D Game Kit (Scenario)
Build a 2D game in Godot 4.7: platformer and top-down controllers, TileMapLayer and terrains, camera smoothing, pixel-perfect scaling, 2D lights, y-sort and parallax.
Roblox Animation (Scenario)
Animate Roblox characters, NPCs and creatures: priorities and blending, markers, Blender and FBX import, custom rigs, procedural animation and IK.