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Game dev skills for your agent

230 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.

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Showing 23 results

Awesome Gamedev Agent Skills
GDT
Skill
6.6k

Awesome Gamedev Agent Skills

77 portable SKILL.md skills across 12 engines (Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox, Defold, Ebitengine), with a router.

GodotUnityUnrealClaude Code · Cursor +4
Novel to Game
WEB
Skill
904

Novel to Game

Agent skills for source-grounded adaptation of novels into games: cited design docs, target-runtime builds and evidence-based QA.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +1
GodotPrompter
GDT
Skill
By GameSkill

GodotPrompter

Agentic skills framework for Godot 4.x: domain-specific skills for project setup, architecture and gameplay systems.

GodotClaude Code · GitHub Copilot +1
Video to Game
WEB
Skill
By GameSkill

Video to Game

Treat a short gameplay video as the design document: study its frames, palette and cuts, build one playable Three.js game around its one mechanic, then prove it with side-by-side frames and a recorded keyboard playtest. GameSkill tested the whole loop with code-made assets; the author's fal asset step is optional and paid.

Web (Phaser / Three.js)Claude Code · Codex +2
UI Integration
GDT
Skill
By GameSkill

Godot UI Integration

A Codex skill for building Godot UI from approved designs, with editor-visible scenes and runtime visual-parity checks.

GodotCodex
FunPlay Skill
UNI
Starter kit
10

FunPlay Skill

14 MIT agent skills for game development with scripts and tests: sprite-sheet slicing, normal maps, audio conversion, game concept briefs, browser game slices, Unity MCP workflow and Cocos/WeChat minigame rules.

UnityWeb (Phaser / Three.js)LÖVE / pygameClaude Code · Cursor +3
De-AI Game UI
WEB
Skill
By GameSkill

De-AI Game UI (remove the generic AI look from menus and HUDs, checked by a lint)

A GameSkill original that strips the tells of AI-made game UI (purple-blue gradients, glass panels, neon glows, emoji icons, one big radius, everything centred, identical buttons, epic-journey copy) and rebuilds the screen from the game's own world. Ships a 12-rule lint that reads computed styles in headless Chrome for any framework, a before/after pause menu and a mutation test proving every rule can fail.

Engine-agnosticWeb (Phaser / Three.js)GodotClaude Code · Codex +2
Godot, One Mechanic at a Time
GDT
Skill
By GameSkill

Godot, One Mechanic at a Time (reference folder, grey box, tested mechanics)

A GameSkill original for building a Godot 4 game with an agent in an order that holds up: a reference folder with a style-prompt JSON, a grey box, then one mechanic per prompt in its own script with its own headless playtest, re-running every earlier playtest before the next. Ships templates, checkers for the reference folder and project layout, and a tested 2D example (run and jump, then glide across a gap) whose playtests catch a broken mechanic.

GodotClaude Code · Codex +2
Mechanic Picker
WEB
Skill
By GameSkill

Mechanic Picker (choose 2-3 mechanics that need each other, one page, bot playtest)

A GameSkill original for the step before building: pick two or three game mechanics that work together from 24 cards, scored against your input, day budget and wanted feel, write them on one checked page with a playtest question each, and prove the pair makes a game with a quick bot playtest. Worked example: Lantern Ferry, whose first numbers the bots caught as a one-strategy game.

Engine-agnosticWeb (Phaser / Three.js)GodotClaude Code · Codex +2
Style Cards
B3D
Skill
By GameSkill

Style Cards (one art style as hard limits, switch looks by switching cards)

A GameSkill original that writes a game's art style down as a card of measurable limits (canvas, colours and palette, alpha, triangles, shading, materials, textures, voxel grid), pastes it into every asset request and checks every asset against it. Ships 12 cards from pixel and one-bit to low-poly, voxel and toon, a no-dependency PNG checker, a Blender GLB checker and a palette locker; switch the whole look by switching the card.

Engine-agnosticBlenderGodotClaude Code · Codex +2
Brainstorm
GDT
Skill
By GameSkill

Brainstorm (Claude Code Game Studios)

Guides the user through finding and choosing a game concept.

Godotin Claude Code Game Studios
Quick Design
GDT
Skill
By GameSkill

Quick Design (Claude Code Game Studios)

Lightweight spec for small changes — tuning adjustments, minor mechanics.

Godotin Claude Code Game Studios
Team Level
GDT
Skill
By GameSkill

Team Level (Claude Code Game Studios)

Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation.

Godotin Claude Code Game Studios
2D Platformer
ANY
Skill
By GameSkill

2D Platformer

Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards.

Engine-agnosticin Awesome Gamedev Agent Skills
Card Game
ANY
Skill
By GameSkill

Card Game

Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.

Engine-agnosticin Awesome Gamedev Agent Skills
FPS Shooter
ANY
Skill
By GameSkill

FPS Shooter

Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.

Engine-agnosticin Awesome Gamedev Agent Skills
Game Feel & Juice
ANY
Skill
By GameSkill

Game Feel & Juice

Add juice to actions: screen shake, hit-stop, eased motion, squash and stretch, knockback and layered audio-visual feedback.

Engine-agnosticin Awesome Gamedev Agent Skills
Puzzle Game
ANY
Skill
By GameSkill

Puzzle Game

Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo.

Engine-agnosticin Awesome Gamedev Agent Skills
Roguelike
ANY
Skill
By GameSkill

Roguelike

Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables.

Engine-agnosticin Awesome Gamedev Agent Skills
RPG Systems
ANY
Skill
By GameSkill

RPG Systems

Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat.

Engine-agnosticin Awesome Gamedev Agent Skills
Survival Crafting
ANY
Skill
By GameSkill

Survival Crafting

Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building.

Engine-agnosticin Awesome Gamedev Agent Skills
Tower Defense
ANY
Skill
By GameSkill

Tower Defense

Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives.

Engine-agnosticin Awesome Gamedev Agent Skills
Visual Novel
ANY
Skill
By GameSkill

Visual Novel

Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto.

Engine-agnosticin Awesome Gamedev Agent Skills