目录
给你的 Agent 装上游戏开发技能
精选 230 个 skills、MCP Servers 和 Starter Kits,可按引擎、任务或你用的 Agent 筛选。
共 60 条结果
Claude Code Game Studios
Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.
Godogen
Autonomous game development with Claude Code and Codex. Publishes a ready game repo for Godot, Bevy, Babylon.js or three.js.
Awesome Gamedev Agent Skills
77 portable SKILL.md skills across 12 engines (Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox, Defold, Ebitengine), with a router.
Godot AI
Production-grade MCP server and editor plugin for Godot 4.7+: 46 tools and 120+ operations for scenes, nodes, scripts, UI and more.
Agent Sprite Forge
Five agent skills that turn one approved character still into a game-ready sprite set: one image-to-video clip per action, then deterministic Python tools key, register, loop, retime, palette-lock and export it for Godot, Aseprite and the web. Also maps, tiles and code-drawn art.
pixelfx
244 pixel-art effects written as code (fire, explosions, magic, weather, UI, pickups, critters) plus a draft, render, look, refine loop for making new ones; every effect exports a sprite sheet with Aseprite-style JSON for Godot, Unity, Phaser or any engine.
3AGameFactory (GameFactory-3A)
An Apache-2.0 framework of agent skills and pipelines that turns a game requirement into assets (image, 3D, motion, audio, CG video) and engine-ready code for UE5, Blender, Unity, Godot 4 and three.js.
Game Dev Agentic Skills
Long-term memory for game AI agents: deep Godot 4.7+ coverage (99 skills, 27 genre blueprints) and docs-first Bevy parity.
GodotPrompter
Agentic skills framework for Godot 4.x: domain-specific skills for project setup, architecture and gameplay systems.
Godot UI Integration
A Codex skill for building Godot UI from approved designs, with editor-visible scenes and runtime visual-parity checks.
GladeKit MCP (Unity + Godot)
One MCP server for Unity and Godot editors: 275 Unity tools, 115 Godot tools, gameplay scaffolders, screenshot checks and GLADE.md project context.
OrcDev Point-and-Click Adventure Skills
Ten agent skills and a template for making a fully voiced point-and-click adventure in Godot, pulled out of the production of OrcDev's game Past. No license is published, so see the repository for use.
Construct
Describe a prop as data (parts in metres, joints, assembly order) and a deterministic engine builds it: an animated hologram page, and a glTF model with named parts, working joints and optional colliders for Godot, Unity, Unreal or Blender. Python standard library only.
Everything Game Dev Code
An MIT scaffold for AI-assisted game development: 42 agents, 66 commands, 100+ skills and 115 rules for Unity, Unreal, Godot and HTML5, with adapters for Claude Code, Codex, Cursor, OpenCode and Kiro. Plan, write a GDD, set up an engine project or build a whole game with /full-game.
Godot MCP Toolkit (NPGameDev)
A Godot 4.2+ editor addon that turns the editor into an MCP server: 150+ operations across scenes, scripts, nodes and playtests, a GDScript API to add your own tools, and bundled agent skills. Runs fully locally.
Codixel
A pixel-art skill built on one idea: the agent writes code, it is not a painter. It asks for a reference image, then removes the background, pixelates, rigs with bones and animates it in code with a 2,000-line toolkit (core/pixel.js), showing every step on a sheet before making game files.
Effekseer VFX (game effects as code, checked in a real Godot render)
Two agent skills from KanaWorks_AI: effekseer-vfx writes game effects (hits, slashes, projectiles, explosions, beams, shields) as Python recipes, compiles them with the official EffekseerCore and reviews them as filmstrips rendered in Godot; vfx-review is the independent reviewer that scores them. Video-model flipbooks and Unity URP element skills are optional routes.
Hermes GameForge
A game-development plugin for Hermes Agent with 10 agent skills and 9 tools: SFX, music, NPC voices, pixel sprites, tilesets, low-poly 3D, web/Godot/Unity builds, a playtester that plays the build, and itch.io export. Runs offline by default.
SPA: Aseprite Automation
Aseprite automation for AI agents as a CLI, an agent skill and an MCP server: create, edit, verify and export pixel art, animations, tilesets and sprite sheets in batch mode, keeping editable .aseprite sources.
ForgeSkills
28 gated game-development agent skills (concept, orchestration, verification, Blender headless, reference reconstruction, textures, animation, VFX, lighting, foliage, Godot pipeline) plus Python tools that measure the result. GameSkill hosts the 27 we ran, with the tools. Apache-2.0.
open-game-skills
An MIT pack of about 190 SKILL.md agent skills for game design: combat feel, camera, traversal, world, validation, 2D/Spine and art pipeline, with a dispatcher and adapters for Three.js, PixiJS, Phaser, Cocos, Godot, Unity and Unreal.
De-AI Game UI (remove the generic AI look from menus and HUDs, checked by a lint)
A GameSkill original that strips the tells of AI-made game UI (purple-blue gradients, glass panels, neon glows, emoji icons, one big radius, everything centred, identical buttons, epic-journey copy) and rebuilds the screen from the game's own world. Ships a 12-rule lint that reads computed styles in headless Chrome for any framework, a before/after pause menu and a mutation test proving every rule can fail.
Free Game Stack (pick from 12 free open-source repos, wire them, ship to itch.io)
A GameSkill original that turns the popular "12 free GitHub repos, a game studio for $0" list into a plan: one engine and at most one tool per need, chosen from Godot, Phaser, Babylon.js, Kaplay, PixiJS, Matter.js, LDtk, Piskel, Howler.js, ink, Colyseus and butler, with licences checked and a reason for every tool left out. Ships a picker, an ink compiler step, a pack step and a pre-upload check, and Lantern Courier, a tested example using Kaplay, ink, Matter.js and a Colyseus room.
GLB to Godot Acceptance (is this model really done?)
A GameSkill original that decides whether a 3D model is ready for a game: Godot 4 imports the GLB like any file in the project, then checks import errors, triangle budget, size in metres with Y up, origin at the base, materials, colliders, the clips the code plays, a drop test on a floor and runtime errors, with a fix for every failure. Works on any GLB from Blender or an image-to-3D model.