Directory
Game dev skills for your agent
162 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
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RPG Systems
Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat.
Shader Programming
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents.
Survival Crafting
Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building.
Tower Defense
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives.
Visual Novel
Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto.
New Unity Project
Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages.
Unity 2D Physics
Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named.
Unity 2D Pixel Perfect
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in.
Unity 3D Collision Debugging
Diagnoses 3D PhysX collision and trigger problems.
Unity AI Navigation
Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and links.
Unity Asset Transformer Toolkit
Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs.
Unity Audio Mixer Setup
Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays.
Unity Audio Optimization
Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration.
Unity Built-in to URP Migration
Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP.
Unity Editor Search
Generates Unity Search queries and opens the Search window to find assets or scene objects.
Unity Graph Toolkit
Build node-based Editor tools with Unity Graph Toolkit on Unity 6.6+: graphs, nodes, ports, validation and state machine tools.
Unity In-App Purchases
Implements, configures, and debugs Unity In-App Purchases, including subscriptions, receipt validation, and direct-to-customer payments via Stripe or Coda.
Unity LevelPlay Ads
Integrates the LevelPlay ad mediation SDK via the Ads Mediation package.
Unity Live Game Services
Builds and operates live games with Unity Services.
Unity Localization
Sets up and configures Unity Localization, including locales, String and Asset Tables, and CJK fonts.
Unity Project Auditor Fixes
Instructions for how to use Project Auditor to find and fix a list of issues.
Unity Sprite Atlas
Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, packing settings, and platform overrides.
Unity TextMeshPro Optimization
Optimizes TextMeshPro rendering, memory, and font setup, including font asset stacks, fallback atlases, SDF quality, and worldspace text.
Unity Tile Palettes & Rule Tiles
Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours.