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Game dev skills for your agent

230 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.

Type
Engine

Showing 45 results

Pixel Diorama Game
WEB
Skill
By GameSkill

Pixel Diorama Game (tiny isometric pixel games with seamless ambience)

A GameSkill original for making a small browser game as an isometric pixel diorama: one place floating on white, a fixed 30-degree camera, a 360x280 canvas scaled by whole pixels, hue-shifted shading, long hard shadows and one physical action, plus rain, ripples, smoke, embers and lamp flicker drawn by code in loops that wrap without a seam. Ships the Pixel Plays renderer (MIT), our ambience kit and a tested example game.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
pixelwright
ASE
Skill
By GameSkill

pixelwright

Three agent skills and a numpy + Pillow CLI that turn AI renders into true pixel art (grid snap, palette lock, cleanup, tiles) and animate stills in code inside masks, with gates that prove every result.

Engine-agnosticAsepriteClaude Code · Codex +3
Procedural Low-Poly Buildings
WEB
Skill
By GameSkill

Procedural Low-Poly Buildings (kit, validator, views)

A GameSkill original: build stylised low-poly buildings in code from a small spec, then prove them: plot and height limits, a triangle budget per tier, closed outward meshes, supported parts, level roofs and side-only taper measured from silhouettes, plus front, side, top and 3/4 renders checked against the geometry.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
roblox-dev-kit
RBX
Starter kit
0

roblox-dev-kit

Four agent skills and a Claude Code plugin for Roblox games: a professional Rojo/Luau toolchain, an environment doctor, Blender-to-Roblox export with Open Cloud upload, and license-checked free asset search.

RobloxBlenderClaude Code · Codex
Style Cards
B3D
Skill
By GameSkill

Style Cards (one art style as hard limits, switch looks by switching cards)

A GameSkill original that writes a game's art style down as a card of measurable limits (canvas, colours and palette, alpha, triangles, shading, materials, textures, voxel grid), pastes it into every asset request and checks every asset against it. Ships 12 cards from pixel and one-bit to low-poly, voxel and toon, a no-dependency PNG checker, a Blender GLB checker and a palette locker; switch the whole look by switching the card.

Engine-agnosticBlenderGodotClaude Code · Codex +2
Team Combat
GDT
Skill
By GameSkill

Team Combat (Claude Code Game Studios)

Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.

Godotin Claude Code Game Studios
Godot TileMap
GDT
Skill
By GameSkill

Godot TileMap

Tile-based 2D levels in Godot 4.7 with TileMapLayer: collision and navigation on tiles, terrain autotiling and editing cells from code.

Godotin Awesome Gamedev Agent Skills
2D Game Kit
GDT
Skill
By GameSkill

Godot 2D Game Kit (Scenario)

Build a 2D game in Godot 4.7: platformer and top-down controllers, TileMapLayer and terrains, camera smoothing, pixel-perfect scaling, 2D lights, y-sort and parallax.

Godotin Scenario Skills
VFX & Game Feel
GDT
Skill
By GameSkill

Godot VFX & Game Feel (Scenario)

Make and fix particle effects in Godot 4.7, such as explosions, projectile trails, impacts, smoke and sub-emitters, within mobile budgets, plus hit-stop and screen shake.

Godotin Scenario Skills
ZBrush Character & Creature Sculpting
ANY
Skill
1.2k

ZBrush Character & Creature Sculpting (Scenario)

Sculpt realistic heads, bodies and creatures in ZBrush: anatomy, skin and scale detail, subdivision planning, cloth, FiberMesh hair and horns.

Engine-agnosticin Scenario Skills
ZBrush Stylized Sculpting
ANY
Skill
1.2k

ZBrush Stylized Sculpting (Scenario)

Sculpt stylized and cartoon characters in ZBrush: shape language, deliberate proportions, crisp planes, stylized hair and toy-production constraints.

Engine-agnosticin Scenario Skills
Art Direction
ANY
Skill
By GameSkill

Novel to Game: Art Direction

Direct game art and creative vision.

Engine-agnosticin Novel to Game
Aseprite Animate
ASE
Skill
437

Aseprite Animate

Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip.

Asepritein Aseprite AI Artist
Aseprite Concept
ASE
Skill
437

Aseprite Concept

Before drawing something new, write an art spec and an image prompt, then import the reference art panel by panel so the pixels follow a decided design.

Asepritein Aseprite AI Artist
Aseprite Draw
ASE
Skill
437

Aseprite Draw

Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify.

Asepritein Aseprite AI Artist
Aseprite Export
ASE
Skill
437

Aseprite Export

Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs.

Asepritein Aseprite AI Artist
Aseprite Fix
ASE
Skill
437

Aseprite Fix

Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right.

Asepritein Aseprite AI Artist
Pixel Art Brief
ASE
Skill
437

Aseprite Pixel Art Brief

Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn.

Asepritein Aseprite AI Artist
AI & Navigation
UE5
Skill
403

UE AI & Navigation

Unreal Engine C++ AI: AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS and Smart Objects.

Unrealin Unreal Engine Skills (quodsoler)
C++ Foundations
UE5
Skill
403

UE C++ Foundations

Unreal Engine C++ reflection and core types: UCLASS, UPROPERTY and UFUNCTION, smart pointers, containers, delegates, subsystems and garbage collection.

Unrealin Unreal Engine Skills (quodsoler)
Game Optimization
B3D
Skill
By GameSkill

Blender Game Optimization

Optimize Blender assets for real-time engines: per-platform budgets, LOD chains, decimation, draw-call reduction and texture memory.

Blenderin Blender Agent Skills