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Game dev skills for your agent

209 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.

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Engine

Showing 57 results

PixiJS Skills
WEB
SkillOfficial
By GameSkill

PixiJS Skills (official, v8)

The official PixiJS agent skills: 26 skills that teach AI coding agents correct PixiJS v8 usage, from Application setup, assets and the scene graph to filters, custom rendering, performance and v7 migration.

Web (Phaser / Three.js)Claude Code · Codex +5
AI Game Developer
UNI
MCP
4.5k

AI Game Developer (Unity-MCP)

AI skills, MCP tools and a CLI for Unity: a full develop-and-test loop, with any C# method exposable as a tool.

UnityClaude Code · Claude Desktop +4
3AGameFactory
UE5
Starter kit
956

3AGameFactory (GameFactory-3A)

An Apache-2.0 framework of agent skills and pipelines that turns a game requirement into assets (image, 3D, motion, audio, CG video) and engine-ready code for UE5, Blender, Unity, Godot 4 and three.js.

UnrealUnityGodotClaude Code · Codex +1
AssetFurnace
ANY
MCP
920

AssetFurnace (image-to-3dlab)

A local image-to-3D studio with an MCP server: prompt or picture in, a textured, rigged, animated GLB game character out, on Apple Silicon or NVIDIA.

Engine-agnosticClaude Code · Codex +3
Novel to Game
WEB
Skill
904

Novel to Game

Agent skills for source-grounded adaptation of novels into games: cited design docs, target-runtime builds and evidence-based QA.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +1
Game Dev Agentic Skills
GDT
Skill
876

Game Dev Agentic Skills

Long-term memory for game AI agents: deep Godot 4.7+ coverage (99 skills, 27 genre blueprints) and docs-first Bevy parity.

GodotBevyClaude Code · Cursor +1
GodotPrompter
GDT
Skill
By GameSkill

GodotPrompter

Agentic skills framework for Godot 4.x: domain-specific skills for project setup, architecture and gameplay systems.

GodotClaude Code · GitHub Copilot +1
Unreal Engine Skills
UE5
Skill
403

Unreal Engine Skills (quodsoler)

31 Unreal Engine C++ skills checked against the UE 5.8 headers: gameplay framework, GAS, animation, networking, rendering, AI, UI, tools and more.

UnrealClaude Code · Cursor +1
Everything Game Dev Code
UNI
Starter kit
98

Everything Game Dev Code

An MIT scaffold for AI-assisted game development: 42 agents, 66 commands, 100+ skills and 115 rules for Unity, Unreal, Godot and HTML5, with adapters for Claude Code, Codex, Cursor, OpenCode and Kiro. Plan, write a GDD, set up an engine project or build a whole game with /full-game.

UnityUnrealGodotClaude Code · Codex +2
MCP Toolkit
GDT
MCP
85

Godot MCP Toolkit (NPGameDev)

A Godot 4.2+ editor addon that turns the editor into an MCP server: 150+ operations across scenes, scripts, nodes and playtests, a GDScript API to add your own tools, and bundled agent skills. Runs fully locally.

GodotClaude Code · Cursor +1
SPA
ASE
Skill
23

SPA: Aseprite Automation

Aseprite automation for AI agents as a CLI, an agent skill and an MCP server: create, edit, verify and export pixel art, animations, tilesets and sprite sheets in batch mode, keeping editable .aseprite sources.

AsepriteGodotClaude Code · Codex +5
trompe
WEB
Starter kit
22

trompe (texture a level from a gray blockout)

Texture a whole game level from a gray blockout with image models: trompe plans player-height cameras, has a model paint each view, projects the paintings back onto the mesh and bakes one albedo texture, exported as glTF.

Web (Phaser / Three.js)Claude Code · Codex +1
FunPlay Skill
UNI
Starter kit
10

FunPlay Skill

14 MIT agent skills for game development with scripts and tests: sprite-sheet slicing, normal maps, audio conversion, game concept briefs, browser game slices, Unity MCP workflow and Cocos/WeChat minigame rules.

UnityWeb (Phaser / Three.js)LÖVE / pygameClaude Code · Cursor +3
ForgeSkills
B3D
Starter kit
9

ForgeSkills

20 gated game-development agent skills (orchestration, verification, Blender headless, procedural modeling, textures, animation, VFX, Godot and Unity pipelines) plus Python tools that measure the results. Apache-2.0.

BlenderGodotUnityClaude Code · Cursor +1
Ludra
WEB
Starter kit
3

Ludra

A 2D game engine built for AI agents: games are JSON, every error comes with a machine-readable fix, and the agent plays and tests its own game headlessly. Ships a Claude Code plugin and skill.

Web (Phaser / Three.js)LÖVE / pygameClaude Code
AI Mesh Weapon Rig
B3D
Skill
By GameSkill

AI Mesh Weapon Rig (split, rig, fire/reload, FPS viewmodel)

A GameSkill original that turns one fictional prop mesh into a first-person viewmodel GLB. It splits the mesh by material or baked texture colour from a small parts spec, rigs rigid parts on root, slide, trigger and mag bones with muzzle, eject, mag and grip sockets, bakes fire, reload and inspect clips, measures the mechanism and checks the GLB. A three.js FPS viewer plays the clips and puts the muzzle flash on the socket. Prototype quality: generated meshes still need cleanup.

BlenderWeb (Phaser / Three.js)Claude Code · Codex +2
BabelDub
UNI
Starter kit
0

BabelDub

Agent skills that translate and re-voice a game you own in each character's original voice, using local models (VoxCPM2 + RVC), then repack FMOD banks or loose audio natively with backup and rollback.

UnityLÖVE / pygameClaude Code · Codex +2
Game Trailer from Code
WEB
Skill
By GameSkill

Game Trailer from Code (Steam trailer and store images)

A GameSkill original: turn your own running game into a 15-second Steam gameplay trailer and every store image with code. Frame-exact capture, a JSON cut list, zh/en captions and SRT, a soundtrack synced to game events, an H.264/AAC encode, and a checker for Steam's trailer rules, loudness, the 6-second microtrailer and the capsule sizes.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
Kart Drift Boost
WEB
Skill
By GameSkill

Kart Drift Boost (tiers, windows, ramps)

A GameSkill original: arcade kart drift-boost rules that reward skill. Drifts charge three tiers, release opens a 0.85 s window you must press in, counter-steer adds a CUT bonus, ramps give one air and one landing boost, boosts take the maximum instead of stacking, and walls cancel everything pending.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
One Sentence to Game
WEB
Skill
By GameSkill

One Sentence to Game (prompt, iterate, check)

A GameSkill original for any model: a round-1 prompt that turns one sentence into a small finished browser game, a one-change-per-round loop with a creation log, a reusable spec template, and a headless checker that reports console errors, blank frames and dead controls as PASS or FAIL. It does not promise one-shot.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
One-button Flight
WEB
Skill
By GameSkill

One-button Flight (fair tap-to-flap)

A GameSkill original: the rules of a one-button flight game that is never unfair. Flaps set speed instead of adding it, a fixed-step simulation plays the same at 30 and 144 fps, the hitbox forgives grazes, and a seeded gap generator stays inside the reachable band, checked by an autopilot.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
Procedural Low-Poly Buildings
WEB
Skill
By GameSkill

Procedural Low-Poly Buildings (kit, validator, views)

A GameSkill original: build stylised low-poly buildings in code from a small spec, then prove them: plot and height limits, a triangle budget per tier, closed outward meshes, supported parts, level roofs and side-only taper measured from silhouettes, plus front, side, top and 3/4 renders checked against the geometry.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
roblox-dev-kit
RBX
Starter kit
0

roblox-dev-kit

Four agent skills and a Claude Code plugin for Roblox games: a professional Rojo/Luau toolchain, an environment doctor, Blender-to-Roblox export with Open Cloud upload, and license-checked free asset search.

RobloxBlenderClaude Code · Codex
Steam Launch Check
ANY
Skill
By GameSkill

Steam Launch Check (countdown, refunds, AI disclosure, retro)

A GameSkill original for the weeks around a Steam release: a countdown to every review deadline with business days and holidays, a refund-window check on playtest finish times, an item-by-item AI disclosure draft that rejects vague wording, a retro calculator for numbers exported from Steamworks, and review triage by playtime, version, topic and Steam Deck. Bilingual report, no dependencies, data stays local.

Engine-agnosticClaude Code · Codex +2