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Game dev skills for your agent

230 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.

Type
Engine

Showing 55 results

Claude Code Game Studios
GDT
Starter kit
27.0k

Claude Code Game Studios

Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.

GodotUnityUnrealClaude Code
Awesome Gamedev Agent Skills
GDT
Skill
6.6k

Awesome Gamedev Agent Skills

77 portable SKILL.md skills across 12 engines (Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox, Defold, Ebitengine), with a router.

GodotUnityUnrealClaude Code · Cursor +4
Novel to Game
WEB
Skill
904

Novel to Game

Agent skills for source-grounded adaptation of novels into games: cited design docs, target-runtime builds and evidence-based QA.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +1
Game Dev Agentic Skills
GDT
Skill
876

Game Dev Agentic Skills

Long-term memory for game AI agents: deep Godot 4.7+ coverage (99 skills, 27 genre blueprints) and docs-first Bevy parity.

GodotBevyClaude Code · Cursor +1
GodotPrompter
GDT
Skill
By GameSkill

GodotPrompter

Agentic skills framework for Godot 4.x: domain-specific skills for project setup, architecture and gameplay systems.

GodotClaude Code · GitHub Copilot +1
Video to Game
WEB
Skill
By GameSkill

Video to Game

Treat a short gameplay video as the design document: study its frames, palette and cuts, build one playable Three.js game around its one mechanic, then prove it with side-by-side frames and a recorded keyboard playtest. GameSkill tested the whole loop with code-made assets; the author's fal asset step is optional and paid.

Web (Phaser / Three.js)Claude Code · Codex +2
OrcDev Point-and-Click Adventure Skills
GDT
Skill
107

OrcDev Point-and-Click Adventure Skills

Ten agent skills and a template for making a fully voiced point-and-click adventure in Godot, pulled out of the production of OrcDev's game Past. No license is published, so see the repository for use.

GodotClaude Code · Codex +1
FunPlay Skill
UNI
Starter kit
10

FunPlay Skill

14 MIT agent skills for game development with scripts and tests: sprite-sheet slicing, normal maps, audio conversion, game concept briefs, browser game slices, Unity MCP workflow and Cocos/WeChat minigame rules.

UnityWeb (Phaser / Three.js)LÖVE / pygameClaude Code · Cursor +3
ForgeSkills
B3D
Starter kit
By GameSkill

ForgeSkills

28 gated game-development agent skills (concept, orchestration, verification, Blender headless, reference reconstruction, textures, animation, VFX, lighting, foliage, Godot pipeline) plus Python tools that measure the result. GameSkill hosts the 27 we ran, with the tools. Apache-2.0.

BlenderGodotEngine-agnosticClaude Code · Cursor +1
open-game-skills
GDT
Starter kit
By GameSkill

open-game-skills

An MIT pack of about 190 SKILL.md agent skills for game design: combat feel, camera, traversal, world, validation, 2D/Spine and art pipeline, with a dispatcher and adapters for Three.js, PixiJS, Phaser, Cocos, Godot, Unity and Unreal.

Engine-agnosticGodotUnityClaude Code · Codex +1
skills-gamedev
UNI
Skill
5

skills-gamedev (Skillary)

26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.

Engine-agnosticUnityUnrealClaude Code · Codex +2
De-AI Game UI
WEB
Skill
By GameSkill

De-AI Game UI (remove the generic AI look from menus and HUDs, checked by a lint)

A GameSkill original that strips the tells of AI-made game UI (purple-blue gradients, glass panels, neon glows, emoji icons, one big radius, everything centred, identical buttons, epic-journey copy) and rebuilds the screen from the game's own world. Ships a 12-rule lint that reads computed styles in headless Chrome for any framework, a before/after pause menu and a mutation test proving every rule can fail.

Engine-agnosticWeb (Phaser / Three.js)GodotClaude Code · Codex +2
Godot, One Mechanic at a Time
GDT
Skill
By GameSkill

Godot, One Mechanic at a Time (reference folder, grey box, tested mechanics)

A GameSkill original for building a Godot 4 game with an agent in an order that holds up: a reference folder with a style-prompt JSON, a grey box, then one mechanic per prompt in its own script with its own headless playtest, re-running every earlier playtest before the next. Ships templates, checkers for the reference folder and project layout, and a tested 2D example (run and jump, then glide across a gap) whose playtests catch a broken mechanic.

GodotClaude Code · Codex +2
Mechanic Picker
WEB
Skill
By GameSkill

Mechanic Picker (choose 2-3 mechanics that need each other, one page, bot playtest)

A GameSkill original for the step before building: pick two or three game mechanics that work together from 24 cards, scored against your input, day budget and wanted feel, write them on one checked page with a playtest question each, and prove the pair makes a game with a quick bot playtest. Worked example: Lantern Ferry, whose first numbers the bots caught as a one-strategy game.

Engine-agnosticWeb (Phaser / Three.js)GodotClaude Code · Codex +2
Pixel Diorama Game
WEB
Skill
By GameSkill

Pixel Diorama Game (tiny isometric pixel games with seamless ambience)

A GameSkill original for making a small browser game as an isometric pixel diorama: one place floating on white, a fixed 30-degree camera, a 360x280 canvas scaled by whole pixels, hue-shifted shading, long hard shadows and one physical action, plus rain, ripples, smoke, embers and lamp flicker drawn by code in loops that wrap without a seam. Ships the Pixel Plays renderer (MIT), our ambience kit and a tested example game.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
Style Cards
B3D
Skill
By GameSkill

Style Cards (one art style as hard limits, switch looks by switching cards)

A GameSkill original that writes a game's art style down as a card of measurable limits (canvas, colours and palette, alpha, triangles, shading, materials, textures, voxel grid), pastes it into every asset request and checks every asset against it. Ships 12 cards from pixel and one-bit to low-poly, voxel and toon, a no-dependency PNG checker, a Blender GLB checker and a palette locker; switch the whole look by switching the card.

Engine-agnosticBlenderGodotClaude Code · Codex +2
Art Bible
GDT
Skill
By GameSkill

Art Bible (Claude Code Game Studios)

Author the Art Bible — visual identity gating asset production.

Godotin Claude Code Game Studios
Balance Check
GDT
Skill
By GameSkill

Balance Check (Claude Code Game Studios)

Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data.

Godotin Claude Code Game Studios
Brainstorm
GDT
Skill
By GameSkill

Brainstorm (Claude Code Game Studios)

Guides the user through finding and choosing a game concept.

Godotin Claude Code Game Studios
Map Systems
GDT
Skill
By GameSkill

Map Systems (Claude Code Game Studios)

Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index.

Godotin Claude Code Game Studios
Quick Design
GDT
Skill
By GameSkill

Quick Design (Claude Code Game Studios)

Lightweight spec for small changes — tuning adjustments, minor mechanics.

Godotin Claude Code Game Studios
Team Audio
GDT
Skill
By GameSkill

Team Audio (Claude Code Game Studios)

Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation.

Godotin Claude Code Game Studios
Team Combat
GDT
Skill
By GameSkill

Team Combat (Claude Code Game Studios)

Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.

Godotin Claude Code Game Studios
Team Level
GDT
Skill
By GameSkill

Team Level (Claude Code Game Studios)

Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation.

Godotin Claude Code Game Studios