Directory
Game dev skills for your agent
209 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
Showing 40 results
Claude Code Game Studios
Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.
Universal Modder
Skills, tools and a fal MCP that let Claude Code mod PC games you own: recon, reverse engineering, generated assets, in-game testing.
Godogen
Autonomous game development with Claude Code and Codex. Publishes a ready game repo for Godot, Bevy, Babylon.js or three.js.
Unreal Engine Skills for Claude Code (Epic)
Epic Games' official Claude Code plugin: control the Unreal Editor over MCP, with hundreds of tools across 30+ toolsets, plus skills for writing new toolsets and Agent Skills.
Unity Agent Plugin (official)
Unity's official plugin for Claude Code, Codex, Grok and Antigravity: 32 skills for UI, 2D, URP, audio, monetization, multiplayer and builds, in one install.
image-blaster
Eight Claude Code skills that turn one image into a 3D scene: GLB/OBJ meshes of objects, a Gaussian splat of the environment, and SFX. Needs paid World Labs and FAL keys.
Three.js Game Skills
Nine Agent Skills for Codex and Claude Code that build playable Three.js browser games, with a director skill, a Vite scaffold and Playwright QA.
Unreal MCP (chongdashu)
Control Unreal Engine through natural language from Cursor, Windsurf or Claude Desktop via MCP.
3AGameFactory (GameFactory-3A)
An Apache-2.0 framework of agent skills and pipelines that turns a game requirement into assets (image, 3D, motion, audio, CG video) and engine-ready code for UE5, Blender, Unity, Godot 4 and three.js.
Roblox Studio MCP
Create agentic AI workflows in Roblox Studio: a Studio plugin plus an MCP server for Claude Code, Codex and Gemini CLI.
pxl: Pixel Art as Code
An Agent Skill and zero-dependency CLI: the agent writes a compact .px.js file and gets PNGs, sprite sheets with JSON, animated GIFs and a live viewer.
OrcDev Point-and-Click Adventure Skills
Ten agent skills and a template for making a fully voiced point-and-click adventure in Godot, pulled out of the production of OrcDev's game Past. No license is published, so see the repository for use.
Everything Game Dev Code
An MIT scaffold for AI-assisted game development: 42 agents, 66 commands, 100+ skills and 115 rules for Unity, Unreal, Godot and HTML5, with adapters for Claude Code, Codex, Cursor, OpenCode and Kiro. Plan, write a GDD, set up an engine project or build a whole game with /full-game.
Game Decompilation Skill For Claude
Seven Claude Code skills for byte-matching decompilation of retro games: rebuild readable C/C++ function by function, diagnose why a function won't match, and run parallel matcher workers. No license is published, so see the repository for use.
Video to Blender (procedural-blender-nodes)
A Blender skill that turns a reference video, image or idea into editable Geometry Nodes, Shader Nodes and compositor graphs, backed by a tested 39-group node library, a linter and a validator. Requires Blender 5.2+.
Blender Developer Tools
25 Blender Python (bpy) skills plus 12 rules that stop AI agents writing code that breaks on Blender 5.2 LTS and 4.5 LTS: add-ons, bmesh, slotted actions, geometry nodes, baking and engine export presets, each backed by smoke-tested examples. Licensed CC BY-NC-ND 4.0 (code snippets MIT), so this page links to the repository.
pyxel-skill
The official agent skill for building and verifying Pyxel retro games, by Pyxel's creator kitao. Bundles the pyxel-mcp server so the agent can run, screenshot and check its own game.
ForgeSkills
20 gated game-development agent skills (orchestration, verification, Blender headless, procedural modeling, textures, animation, VFX, Godot and Unity pipelines) plus Python tools that measure the results. Apache-2.0.
open-game-skills
An MIT pack of about 190 SKILL.md agent skills for game design: combat feel, camera, traversal, world, validation, 2D/Spine and art pipeline, with a dispatcher and adapters for Three.js, PixiJS, Phaser, Cocos, Godot, Unity and Unreal.
NetHackPlayer
A macOS app that watches Claude play NetHack on its own, using the Claude Agent SDK and tmux.
Ludra
A 2D game engine built for AI agents: games are JSON, every error comes with a machine-readable fix, and the agent plays and tests its own game headlessly. Ships a Claude Code plugin and skill.
One Sentence to Game (prompt, iterate, check)
A GameSkill original for any model: a round-1 prompt that turns one sentence into a small finished browser game, a one-change-per-round loop with a creation log, a reusable spec template, and a headless checker that reports console errors, blank frames and dead controls as PASS or FAIL. It does not promise one-shot.
pixelwright
Three agent skills and a numpy + Pillow CLI that turn AI renders into true pixel art (grid snap, palette lock, cleanup, tiles) and animate stills in code inside masks, with gates that prove every result.
roblox-dev-kit
Four agent skills and a Claude Code plugin for Roblox games: a professional Rojo/Luau toolchain, an environment doctor, Blender-to-Roblox export with Open Cloud upload, and license-checked free asset search.