Directory
Game dev skills for your agent
193 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
Showing 24 results
MCP for Blender (blender-mcp)
Community plugin to control Blender with any LLM. The most-starred game-adjacent MCP server on GitHub.
Scenario Skills
Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.
3AGameFactory (GameFactory-3A)
An Apache-2.0 framework of agent skills and pipelines that turns a game requirement into assets (image, 3D, motion, audio, CG video) and engine-ready code for UE5, Blender, Unity, Godot 4 and three.js.
3dviz Pro Max
Turn an idea into a Three.js or Blender scene: 223 recipes, 440 knowledge records and runnable studio examples.
Scenario for Blender
Scenario's experimental Blender 5.0+ extension: AI images, video, 3D and PBR materials in the viewport, plus a local MCP server for agents. GPL-3.0; paid Scenario API.
Mixamo LLM Mocap
Turn a locked-camera video, filmed or AI-generated, into a clean FK animation on any Mixamo character in Blender. GVHMR pose estimation, SMPL-X retargeting, foot locks and fidelity checks, built to be run end to end by an AI agent.
Blender Agent Skills
Professional Blender 5.2 workflows as Agent Skills: modelling, UVs, PBR, baking, rigging, animation, export and QA.
Video to Blender (procedural-blender-nodes)
A Blender skill that turns a reference video, image or idea into editable Geometry Nodes, Shader Nodes and compositor graphs, backed by a tested 39-group node library, a linter and a validator. Requires Blender 5.2+.
Hermes GameForge
A game-development plugin for Hermes Agent with 10 agent skills and 9 tools: SFX, music, NPC voices, pixel sprites, tilesets, low-poly 3D, web/Godot/Unity builds, a playtester that plays the build, and itch.io export. Runs offline by default.
Gaussian Splat to Blender Nodes
An agent skill and toolkit that reconstructs a Gaussian splat scan as editable Blender Geometry Nodes meshes and Shader Node materials, with camera tools, a native-scene audit, comparison renders and optional projected textures.
ForgeSkills
20 gated game-development agent skills (orchestration, verification, Blender headless, procedural modeling, textures, animation, VFX, Godot and Unity pipelines) plus Python tools that measure the results. Apache-2.0.
skills-gamedev (Skillary)
26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.
roblox-dev-kit
Four agent skills and a Claude Code plugin for Roblox games: a professional Rojo/Luau toolchain, an environment doctor, Blender-to-Roblox export with Open Cloud upload, and license-checked free asset search.
Blender Hard-Surface Modeling (Scenario)
Hard-surface modeling in Blender for props, weapons and vehicles: booleans, bevels, weighted normals and support loops, plus shading fixes.
Blender Rigging with Python (Scenario)
Rig characters, creatures and props in Blender through Python: Rigify, weights, IK/FK, drivers, corrective and facial shape keys, and deformation tests.
Roblox Animation (Scenario)
Animate Roblox characters, NPCs and creatures: priorities and blending, markers, Blender and FBX import, custom rigs, procedural animation and IK.
Blender Add-on Development
Write Blender 5.2 add-ons as extensions: manifest, operators and panels, properties, modal tools, bundled wheels and CLI build and publish.
Blender Animation
Animation in Blender 5.2: layered actions, Python keyframing, NLA, mocap retargeting, baking rigs to export skeletons and per-clip export.
Blender Asset QA
Mandatory review gate for any mesh or asset created or edited in Blender.
Blender Character Rigging
Character rigging in Blender 5.2: Rigify, bone layers, IK/FK, robust skinning, correctives and game skeletons for Unity, Unreal and Roblox.
Blender Core
The foundation for agent-driven Blender 5.2+: running bpy live over MCP or headless, context overrides, 5.x API changes and verification.
Blender Export Pipelines
Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD.
Blender Facial Shape Keys
Facial rigs in Blender 5.2: ARKit 52 blendshapes, visemes for lip-sync, symmetric splits, correctives and export to game engines.
Blender Game Optimization
Optimize Blender assets for real-time engines: per-platform budgets, LOD chains, decimation, draw-call reduction and texture memory.